Achievement Watcher Next

Notifications

AW Next announces an unlock with a native Windows notification (toast), an in-game overlay popup, or both. Choose how under Settings → Notification.

Settings - Notification
One delivery mode, one preset - Automatic handles the rest

Choose a delivery mode

Mode Behavior
Automatic (default) Uses the in-game overlay when it can be shown, and a Windows notification when it cannot. Nothing to configure.
In-game overlay Always opens the styled popup above the running game, including in exclusive fullscreen where it may not be visible. If the overlay reports that it could not display at all, that one notification still arrives as a Windows notification rather than being lost.
Windows notification Always uses the Windows system notification. Achievement and progress notifications use the achievement icon; playtime notifications can include game artwork and a progress bar.
Both Sends the same event to both transports.

The main library window may stay closed in every mode: the background tracker handles delivery.

An unlock popup
The overlay popup, drawn by the selected preset with the game’s own artwork

Independently of the mode, Websocket @localhost:8082 broadcasts every notification event as JSON on a local websocket, for stream overlays and other external tooling. It is on by default, listens on 127.0.0.1 only - so nothing on the network can read it - and adds no visible notification of its own. Turn the row off if you do not use it.

[!TIP] Use the built-in test buttons after changing the mode. A successful test confirms the display path; a real unlock still depends on the relevant game source being watched correctly.

How Automatic decides

Each notification is routed once, from what AW Next can actually observe at that moment:

Situation What happens
Nothing covering the screen In-game overlay.
The game holds exclusive fullscreen (Direct3D) Windows notification - an always-on-top popup is not drawn over an exclusive fullscreen game, so it would play invisibly. Borderless and windowed games keep the overlay.
The app reports it cannot display the popup (no usable preset, renderer unavailable) That notification is sent as a Windows notification instead.
The overlay fails to display Automatic stays on Windows notifications for ten minutes, then tries the overlay again.
The overlay was asked but never reported back No second notification is sent - a duplicate is worse than a delayed switch - and the next unlock uses a Windows notification.

AW Next remembers which transport last delivered for each game and uses it only as a tie-breaker, when Windows cannot answer whether a game is in exclusive fullscreen. A live answer always wins over what was remembered, so a game never gets stuck on the wrong transport.

The transport is chosen before anything is sent, and a fallback is only ever allowed when the primary transport reported a definite failure. The same unlock is therefore never announced twice.

[!NOTE] Exclusive fullscreen is respected rather than worked around: AW Next does not inject into games or force display-mode changes to put a popup on top of one.

Where the current state is shown

Open a game and check its Game Health panel. The Notifications row reports the transport that actually delivered the last notification for that game and why - for example Working - Windows fallback active in Simple mode, or Windows notification · game in exclusive fullscreen in Advanced. Until a game has had a notification, the row shows the configured mode instead of claiming an observation that has not happened. See Game Health.

Priority Windows notifications

Full-screen games and other automatic Windows rules can turn on Do Not Disturb, which sends ordinary toasts to Notification Center without showing them on screen. Enable Settings → Notification → Priority notifications to mark achievement unlocks as important. Windows then asks once whether AW Next may send those notifications; you can allow or refuse it in Windows notification settings.

This is deliberately off by default. It applies to achievement and completion unlocks only, never to progress or playtime updates. The underlying Windows toast uses the urgent scenario, supported on Windows 10 version 2004 and later, and remains subject to Windows’ notification permission and system policy. See Microsoft’s app-notification documentation.

How the popup looks

The look of the in-game popup is a preset: nine ship with the app, you can design your own with ordinary controls, and a preset can be shared as a single .awpreset file.

Presets and the Preset Designer

Sounds, volume and duration

A preset someone shared with you can carry its own sound, which is used instead of the one selected here. See Share a preset.

Position and scale

Choose a corner, edge or centered position from the Notification settings. Positions are measured against the whole screen, so a bottom anchor sits on the bottom edge rather than above the taskbar, matching the layout shown in the preset builder. The custom position can be moved with Reposition and is stored for later sessions; it is used exactly as you left it, and a position saved on a monitor that is no longer connected is brought back into view.

The scale setting resizes the whole popup without changing the preset’s layout: every preset is drawn exactly as it is at 100%, only larger or smaller. Reposition shows the popup at the selected scale, so what you place is what you get.

The in-game overlay list also supports keyboard shortcuts for moving, snapping and click-through - see the Overlay guide - plus optional gamepad control, covered in the Controller guide.

Per-game behavior

Open a game’s tools panel and choose Notification to give that game a different popup preset, position, sound or scale. Every field inherits the global setting by default, and only the values you change for that game are stored; sound also offers explicit silence and random choices. The crosshair beside Position drags a preview where that game’s popup should appear, without moving the global position or another game’s. The five test buttons preview that game, its artwork and every selection currently shown, without changing achievement progress. A preset or sound that is removed falls back to the global value, and renaming a user preset in the designer keeps its game assignments.

Right-click a game to mute its progress notifications without disabling achievement unlocks or completion notifications. A duplicate guard also prevents the same unlock from appearing twice when a watched save is rewritten.

Achievements with a global unlock rate below the rare threshold display their rarity percentage and are drawn in the preset’s rare styling.

Screenshot souvenirs

Screenshot on unlock saves a picture of the screen a moment after an achievement pops, so the notification itself is in the shot. Files land in <folder>\<game>\<date> - <achievement>.png, and Open folder in the same row takes you straight there - creating the folder first if nothing has been saved yet. The folder defaults to Pictures\Achievement Watcher Next and can be changed at any time; the button shows the one in use.

Several achievements unlocking in the same second each keep their own file, and a game whose title Windows refuses as a folder name is handled rather than silently losing its screenshots.

Playing with Windows HDR on

HDR screenshots defaults to Automatic. At capture time, AW Next checks whether HDR is active on the primary display. If it is, a small one-shot helper captures an FP16 frame through Windows Graphics Capture and tone-maps its highlights into an ordinary SDR/sRGB PNG. The helper exits as soon as that one image is written; it does not keep a recorder, GPU session or Electron window alive.

When Windows HDR is off, Automatic uses the same standard capture path as before. Off always uses that standard path. Missing Windows support, a blocked capture, a timeout or any other helper failure also falls back to the standard screenshot instead of losing the souvenir or interrupting the notification.

On multi-monitor setups the souvenir captures the primary monitor, so play on it if you want your screenshots to match.

If a test or unlock does not appear

  1. Confirm notifications are enabled, and check the Notifications row of the game’s Game Health panel - it names the transport that last delivered and why.
  2. Check that the background tracker is running.
  3. For overlays, select a valid preset and test again outside an exclusive fullscreen game. Automatic already handles both of those cases on its own.
  4. If a full-screen game or Do Not Disturb hides Windows notifications, enable Priority notifications and approve Windows’ one-time request for AW Next.
  5. Check Windows notification settings for AW Next when notifications are missing.
  6. Open Settings → Advanced → Diagnostics and inspect the logs.

Continue with Troubleshooting if the problem remains.


Next: Presets and the Preset Designer - the look of the popup, and how to make your own.

← Documentation · Project home